PM3.02 - King Dedede - Action - 0x116 Final

Entry Script

  1. FinalSmashEnter
  2. UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
  3. UnknownEvent { namespace: 0x11, code: 0x1e, unk1: 0x0, arguments: [Value(38)] }
  4. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  5. CreateInterrupt { interrupt_id: None, action: 0x138, requirement: (AnimationEnd) }
  6. if (FacingRight)
    1. IntVariableSet { variable: RandomAccessInt (0x0), value: 525 }
    2. IntVariableSet { variable: RandomAccessInt (0x1), value: 530 }
  7. else
    1. IntVariableSet { variable: RandomAccessInt (0x0), value: 526 }
    2. IntVariableSet { variable: RandomAccessInt (0x1), value: 531 }
  8. CallEveryFrame { thread_id: 9, script: 0x22054 }
  9. Subroutine(0x21f14)

Exit Script

  1. Subroutine(0x21fec)